Wednesday, August 25, 2010
Fark-Roulette
Tuesday, June 29, 2010
Origins 2010 Breakdown
Monday, November 30, 2009
"You have chosen... wisely."
Thursday, October 29, 2009
Follow Up on my New Computer
So, what did I do first? Well, let's go through the list chronologically:
- Connect to the Internet
- Got Microsoft.com to order my free upgrade to Windows 7
- Installed Zone Alarm
- Played a game of Pox Nora (a game that's not graphically intense, and STILL manages to send my laptop's CPU into overdrive, overheating, and forced shutdown)
- Downloaded Microsoft's free anti-virus utility recommended by a coworker.
- Attempted to install aforementioned tool, installer froze and the process had to be killed
- Succeeded installation of tool, another freeze-up and kill episode on updating it
- Curse Microsoft
- Attempted to install one of them new-fangled MMORPG thingies that are all the rage with the kids these days. The installer freezes and locks up, much like the Anti-Virus tool.
- Repeat previous step 4-5 times; curse Microsoft
- Begin to suspect that the ZoneAlarm program mentioned in step 3 was having difficulty on a 64-bit system, being a 32-bit progam and all.
- Uninstall ZoneAlarm, reboot, subsequent attempts to install MMORPG and run Anti-Virus are successful
- Sheepishly recant curses directed at Microsoft
- Played through the Eve-Online Tutorial. Remembers how it feels to be impressed by Good Graphics.
So, between the myriad PC games that are now open to me, the next Wheel of Time book that came out two days ago, and the fact that I just got another coworker addicted to another old hobby of mine (he was an easy sell) My leisure time is booked until further notice. At least it's getting cold now, so I have a good excuse to stay indoors all day! :-)
Monday, August 17, 2009
Scattershot Post - Two Barrels of Word Pellets
- In Salt Lake City, there is a store called Game Night Games that specializes in European board games, and other semi-obscure games. Meaning you wont find them at Toys R' Us between Chutes and Ladders and Sorry. The have open tables on weekends, so I learned how to play Puerto Rico with some like minded strangers. I'm liking Salt Lake more and more these days.
- In electronic gaming, Starcraft II recently was pushed back to a release in the first have of 2010, and that makes me sad. I wanted a Zergling rush for Christmas. (For those of you unfamiliar with the terminology, it's kinda like this).
- A few weeks ago, I got the news that Dabel Brothers Publishing are going to finish the comic book series based on Robert Jordan's The New Spring. This series was first published by Red Eagle Entertainment and illustrated by the Dabel Brothers, but some business SNAFU kept the last issues from being completed. So now, the Brother's are publishing it themselves, and they are also illustrating/publishing the comic book based on the Wheel of Time series. I just got the first taste of it in the mail today. Friggin Sweet.
- I'm enjoying the whole karaoke master gig, but some nights, the drunken idiots are out in force. This past Friday was one of those nights. Some sloppy-drunk girl got belted by some angry-drunk guy, and some stupid-drunk dude just couldn't get it in his head that I. Don't. Have. Any. Music. From. Crystal Dew. English, mother****er, DO YOU SPEAK IT?!?!?
- I'm juggling three consecutive weekends involving a wedding in Pittsburgh, a move to another apartment, and a visit from my sister. When it rains, it pours.
- And finally, here's a band that I've recently discovered: Streetlight Manifesto. Any band that lists the Squirrel Nut Zippers as an influence must be good.
Thursday, July 2, 2009
Origins '09 - Friday, Saturday, and Sunday
After that, I wandered around the vendor's hall to covent some wicked-cool furniture before my next game which was Risk 2210, which I think I've mentioned before, so I'll not discuss further. But seriously, the Table I saw in the exhibit hall. Wow.
This is like an advanced version of HeroQuest, if anyone has everplayed that when they were a kid. It's made by Fantasy Flight games, who are know for making LARGE detailed boardgames with Large, detailed pricetags. I've often seen this one retail for 80 bucks! they also make the Starcraft Boardgame which I got for a friend a year or two ago, and I think he's played it, like once. It's not something you bring out unless you and at least two more people are prepared to spend a day playing it. Oy.
Anyway, Sunday got cut short between us sleeping in, having difficulty with Kress's vehicle, and Delta bumping my flight forward two hours. But we did make time to go to Buca di Beppo's for lunch, which was tasty as always. With a few minor, and one major exception...
In an order to consolidate the look and feel of all the Bucca di Beppo franchises, they standardized some of the pictures and art on the wall (It's still mostly the same, I didn't notice it until the waitress brought it up.), the paper placemat menus have been replaced by more professionally printed full color menu (I prefered the rustic touch of the placemat-menu, but no big deal) and they no longer make their own limoncello, but instead serve Danny DiVito's Brand (RAGE!)
Danny's brand is more harsh tasting, which is something that I usually wouldn't mind in a strong liquor, but not limoncello. It tastes like a bunch of lemons steeped in antifreeze, and Danny DeVito's sweat. Basically, I'm in agreement with these folks at the A.V. Club. Bleh. I'm still amazed that he landed this marketing deal by showing up drunk (or with a hangover) on the View.
Tuesday, June 30, 2009
Origins '09 - Wednesday and Thursday
Wednesday, June 24, 2009
Remain Steadfast, Travelers...
Wednesday, June 10, 2009
Wizards of the Coast Moves My Cheese
Monday, May 18, 2009
In Which Fuzzy Endorses his Hobbies
Thursday, April 23, 2009
Don't Be a Dick

Saturday, January 3, 2009
Getting My Nerd On
At the end of this month, me and another co-worker will be attending an organized play event for Magic: the Gathering. I'm hoping for a good draft game after dumping the online game due to WotC's tone deaf response to my customer service complaint.
And this Summer, I'll be squandering three or four of my five vacation days to attend Origins, one of my favorite events that I had to miss out on last year. At last, I'm beginning to indulge in some geektastic hobbies, the like of which are rarely seen in This part of the country.
One last thing about Origins, they have a program where you can get one free Convention Badge good for full access to the show if they have never attended Origins before, with the purchase of another full access badge. Who wants to geek out with Fuzzy this June 24th-28th?
I know a lot of you have other commitments or limitations, but if any of you who have never been to Origins wants to go, and is able to go to Columbus, OH that weekend send me an email. The badge has to be reserved with the early bird registration, and that ends January 11th, so decided quickly!
Saturday, September 27, 2008
The Games I Play
Anyway, the games I've played so far:
Assassin's Creed: If you buy a PS3, know that it has the most advanced visual capabilities than any other of it's cousins. Therefore, you'll need one Eye Candy game to showcase that feature. This is that game.
Large cities with hundreds of little virtual people walking about, some rabble rousing, some beg for coins intrusively, some are mentally ill and belligerent, some pimping their wares at storefronts, and others are soldiers that will attack you if you engage in activities that are anti-social. Like killing people. They frown on that.
The buildings are large and beautifully rendered, and serve as monkey bars for you to climb on. The attention to detail in how your character climbs seamlessly up cathedrals and castles is incredible, especially when you finish off a climb with the incredible Leap of Faith. Watching Altair jump off a building from hundreds of feet into a hay filled cart just doesn't get old, at least not for a while.
The visuals are important because you'll need something pretty to look at in order to distract you from how shallow the actual game play is. Ben "Yahtzee" Crosshaw summed the whole thing nicely in one of the few reviews of his that I wholeheartedly agree with (warning: Yahtzee works Blue!), but in summation, game play is repetitive, the fighting is oversimplified, in the first half of the game, and for a game that has "Assassin" in the title, there's woefully few actual Assassinations. It's worth playing through once, but it has zero replay value.
The Orange Box: Let me tells you, I love me some Half-Life. I think it's because the Protagonist, Gordon Freeman, is what all nerds secretly want to be. He's an Uber-Nerd with a PhD in Hypothetical Physics, who accidentally opened a portal to another dimension through which hostile alien life forms immediately poured through, at which point he begins hacking and shooting through all of them, as well as the military task force sent to destroy the aliens and silence all of Gordon's colleagues.
What part of that description does not sound awesome?
Also in the Orange Box is Team Fortress 2, which, until it's release, was the only game in production that could compare with the Vaporware status of Duke Nukem Forever (Still waiting for that one!) It's typical capture the flag gameplay with nine unique feeling, and yet balanced classes. As for the tone of the game, just watch the "Meet the _____" movies here. Amusing.
And last but not least, Portal. There's nothing I can do to praise this game more than the rest of the Internet has, so for those few who still haven't heard of this game (probably limited to my parents) here's the trailer that dropped my jaw the first time I saw it.
Devil May Cry 4: This series is notorious for being incredibly difficult, but I think they got the difficulty curve adjusted just right this time. Combat is entertaining, especially when you see how many times you can slash/stab/shoot/slam an enemy in the air before you touch the ground. The story is... well, who cares. Swordplay, Magic Demon Arm of Justice, and general badassery abound. It just feels satisfying.
Ninja Gaiden Sigma: What is the most deadly enemy an Ninja can face? Dragons? Samurai? Pirates? No, the most deadly enemy a Ninja can battle, at least in this game, is Bad Camera Angles. Nothing is more fatal to the protagonist than a viewpoint that simply refuses to show the person that is jamming a katana up your behind. Devil May Cry's Camera issues were sightly annoying, at worst, and they ironed most of them out after the first game. This game just refuses to cooperate at all. I stopped playing it at the end of the second level. It's just not worth my time.
That's all for now. next time, PS2 games!
Thursday, September 4, 2008
Ready to Rumble
Presidential Prize Fight, in game play, is similar to most of the other Flash boxing games on third rate websites, programmed by some 20 year old who watches too much MSNBC or Fox News. These guys, having some artistic integrity, made it a little more complicated.
Although the fighting itself is simple, you first need to pick the state to hold the match in. Each win in that state gets you one more "vote", and if your candidate leads that State by more than 5% it's yours, provided the other candidate doesn't take it back.
Also, in states that have traditionally voted for one party, the opposing candidate will have a more difficult fight, because the "local hero" will have fight harder on his turf.
Mix in some political factoids for each state, and you have a few minutes of entertainment for this evening. Check it out.
Wednesday, June 25, 2008
Missing Out
Why am I not here, getting my geek on at this very moment? I could be casting magic missiles at the darkness, or other such fun :-(
Monday, June 16, 2008
Saturday, June 7, 2008
I Totally Thought of it First!
Friday, April 11, 2008
Scatter Shot Post - 04/09/2008
- Within three weeks of review day, we lost two employees. I'll not post the circumstances of each on the Intarwebs, but now we're looking for one entry level and one experienced programmer position in the IT department at our company, so those of you who know me, contact me for details if you're interested.
- On weekends, I often visit a co-workers home and play board games with his family. His wife is a gentle soul, that doesn't have a competitive bone in her body, and she's made alternate rules to Settlers of Catan. The short of it is, the robber is out of the game, and anyone who rolls a 7 gets a free resource of his/her choice. Sounds fun on the surface, until you realize that it nullifies the ONLY way a person can directly affect the game. Way to destroy a game dynamic, there.
- In the IT department, we have two or three chocoholics, the majority of whom are Mormons. I guess when your religion forbids alcohol and caffine, chocolate is the closest thing to a vice that you're allowed to have.
- In other game news, Magic Online has shut down its 2.5 servers, and will go up as the new and improved Magic Online 3.0 server. As someone who has dealt with a server crash in the middle of a draft several times, I'll be looking forward to something that has a bit more stability.
- It's April. It snowed here (lightly) for three of the last five days. I'm not pleased.
That's it for now. Good day!
Thursday, April 10, 2008
D&D Miniatures: Dungeons of Dread
Monday, February 18, 2008
Global Conquest
First, the game is a bit dependent on turn order. whoever goes first, has a chance to conquer other players' territories, which lowers the amount of reinforcments a they get, while the first player gets the maximum amount, becuase by virtue of the first turn, he didn't have any of his terriorties conquered.
Second, do you know what the only thing worse than being eliminated early is? Being nearly wiped out then left for dead with no hope of a comeback.
Third, there's always that weak player in the game who get beaten back to a small corner of the board. This player has no hope for conquest and can't gain a foothold, but his personal quest for relevance, he decides to put his armies on on territory and make hopeless push into oblivion, his sole purpose to wreck the game balance and somehow make a point to THE MAN!!! Becuase THE MAN has been keeping him down, or something. Typically, I find my territories next to this player's territories a lot.
And last, the constant attrition in the endgame. The the last two players' armies wax and wane as they each turn in card sets for 30, 35, 40 or more armies, everybody tyring to make that last push until someone turns in that set that gives them enough force to wipe the map clean. Strategy in this last part is irrelevant. Really, when it's down to two players, they should just roll the dice 101 times, note who got the highest outcome for each roll. Whoever 'wins' the most rolls, Wins the game.
Admitedly, few of these particular occurences happened today, and I'm probably rubbing some Risk die-hards the wrong way, who'll tell me about how they win games with 5-star general calibur battle plans, and the delicate placements of their troops. Yeah, in a big game, that's more important, but in the end, it's who has more guys, and if that's too close, it's who has luckier dice. I'm sure a lot of you want to post a rebuttal, so go ahead, the comments are open.
As for me, I'm hoping to play more Risk 2210, as it addresses some of the above issues:
- You have to bid for turn order (using Energy, a new resource).
- The game only lasts for 5 rounds, after which everyone counts up points (primarily based on territories and continents controlled) so once you get the hang of it, games no longer take all day.
- Before the game begins, 4 random territories have been devistated by nuclear war, and are impassible and cannot be occupied. In addition to the cool nuclear fallout flavor, this gave subtle changes to board each time and warp common strategies just enough to make things interesting without wrecking things.
- Have you ever head this in a game of Risk?
Defender: **Confidently** "Bam, I rolled a 6."
Attacker: "I roll a 7. I win."
Defender: **Crestfallen** "... but... but... I rolled a 6... I'm defending :-( "
Attacker: "Yes, and I rolled a 7. Pick him up. It's my land now!"
Certain situations let you roll 8-sided dice. The mighty defender-6 is no longer the last word in combat. The defending-8 on the other hand, well...
- This version of Risk lets you use intersting phrases, such as, "I'm going to attack Western Austrailia... FROM THE MOON!!!". Yes, The moon. All those guys on Siam are looking mighty useless about now, huh Napolean?
One last thing, if anyone reading this blog has any old 1970's edition of Risk, could you dig up the rules for me? there was a dispute about when you have to delcare how many dice you're rolling. In every game I've played, this must be decided before you roll, but my host thinks differently. After the rules confirmed his wrongness, he claimed that they changed the rules in later editions. Has anyone else seen this rule before? I learned to play on a 1980's game where the pieces where all roman numerals (the best pieces were the roman numerals, IMO) but he played on an earlier version with the plastic 'y' and '*' shaped pieces. If you've seen them, you know what I'm talking about. Also, check for any rule about how one has to place bonus armies gained from controling a continent onto that continent only.