Thursday, July 2, 2009

Origins '09 - Friday, Saturday, and Sunday

After we returned from White Castle, we returned to the hotel, where I proptly recieved a call from my Brothers in Arms (Mito, Tyler, and Kress) letting me know they have arrived. So instead of sleeping, we stayed up, and played a few games of MTG and Acquire, except Tyler, who doesn't have the fortitiute of consiousness to do be up more than 20 hours at a time.

A note about the Acquire game: I purchased one of the old 1968 era versions of the game that I had been seeking for a while now. This is the one with the wooden tiles instead of the plastic ones, but you can still tell that the graphic design was very 1960's era, and not the hippie psychadelic style. More like the stodgy boardroom style. Rather bland and minimalist. Still, I think it's cool. I also got a free copy of Stonehenge with that purchase, which is an anthology boardgame where 5 different designers were given the Stonehenge themed playing pieces and told to make a game around them. I'll have to give it a closer look later.

So, the next morning we fought off fatigue, and returned to gaming. I learned how to play this Dominion game everyone keeps talking about, and demanded to know why no one told me about it sooner. How it works is everyone gets a deck of 10 cards that consists of 7 coins and 3 victory points, and each turn they must draw 5 cards from this deck, and use those cards to buy more stuff, and eventually more victory points.

What I don't understand is the constant comparisons people make to Magic the Gathering. Sure each player has his own deck of cards, and you have to build that deck, but the mechanics and means of doing so are wildly different. It's like comparing Acquire to Monopoly, becuase they both use paper money, or to Scrabble, becuase they both have tiles that are placed on gridded board. And don't even get me started on the people who have compared Settlers of Catan and Risk. Not. Even. Close.

So after learning one awesome game, I decided to learn another: Munchkin Quest.
Munchkin Quest

The orginal Munchkin card game was essetially an abstract mock-up of a typical Fantasy Role playing session, modeled after what some of the sillier games degenerated to: Burst through doors Leeroy Jenkins style, recklessly kill whatever lived inside, take their stuff, and maybe steal something from your friend. Or stab him in the back.

Munchkin Quest lessens the abstraction by giving you a real dungeon, with all of the humor, oddball items, and silly monsters we've come to expect.

Munchkin Quest - Close up
click to enlarge

After that, I wandered around the vendor's hall to covent some wicked-cool furniture before my next game which was Risk 2210, which I think I've mentioned before, so I'll not discuss further. But seriously, the Table I saw in the exhibit hall. Wow.


Game Table - Sultan Model

After Risk 2210, we returned to the hotel again, and got some actual sleep, lest we pass out on Saturday.

Saturday, I played a little Dungeons and Dragons and Chess with Mito, which was good times. Mito's certainly getting better at chess, as he mangaged to beat me yet again (but I still got best of 3).

I also tried another game which was similar to Munchkin Quest in gameplay, called Descent:


Descent - Up Close

This is like an advanced version of HeroQuest, if anyone has everplayed that when they were a kid. It's made by Fantasy Flight games, who are know for making LARGE detailed boardgames with Large, detailed pricetags. I've often seen this one retail for 80 bucks! they also make the Starcraft Boardgame which I got for a friend a year or two ago, and I think he's played it, like once. It's not something you bring out unless you and at least two more people are prepared to spend a day playing it. Oy.

Anyway, Sunday got cut short between us sleeping in, having difficulty with Kress's vehicle, and Delta bumping my flight forward two hours. But we did make time to go to Buca di Beppo's for lunch, which was tasty as always. With a few minor, and one major exception...

In an order to consolidate the look and feel of all the Bucca di Beppo franchises, they standardized some of the pictures and art on the wall (It's still mostly the same, I didn't notice it until the waitress brought it up.), the paper placemat menus have been replaced by more professionally printed full color menu (I prefered the rustic touch of the placemat-menu, but no big deal) and they no longer make their own limoncello, but instead serve Danny DiVito's Brand (RAGE!)

Danny's brand is more harsh tasting, which is something that I usually wouldn't mind in a strong liquor, but not limoncello. It tastes like a bunch of lemons steeped in antifreeze, and Danny DeVito's sweat. Basically, I'm in agreement with these folks at the A.V. Club. Bleh. I'm still amazed that he landed this marketing deal by showing up drunk (or with a hangover) on the View.

So, that's how I spent my summer vacation. And now, I think it's high time to begin looking to do something outdoorsy before the season draws to a close. Get a little fresh air in me. Maybe it doesn't burn as much as they say. :-)


Munchkin Guy!

2 comments:

SarahC said...

Fuzzy, Sir, I couldn't resist. Got a pre-order e-mail today for this from the fine folks at Despair.com: http://www.despair.com/dorkcraft.html
Enjoy. Oh - and your mom makes me laugh.

Fuzzy said...

The shirt makes me laugh (in spite of never actually having played WoW in my life... so far).

And my mom rocks!